<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="29">
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"No Aggro 1"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
cmp edi,[eax+18]
jmp RPG_RT.exe+8C503

exit:
jmp returnhere

"RPG_RT.exe"+8C4D8:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+8C4D8:
cmp edi,[eax+18]
jne RPG_RT.exe+8C503
//Alt: db 3B 78 18 75 26
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>2</ID>
      <Description>"No Aggro 2"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

cmp al, 2
je RPG_RT.exe+8E539
originalcode:
cmp al,[esp+04]
jne RPG_RT.exe+8E539

exit:
jmp returnhere

"RPG_RT.exe"+8E513:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RPG_RT.exe"+8E513:
cmp al,[esp+04]
jne RPG_RT.exe+8E539
//Alt: db 3A 44 24 04 75 20
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>Potential no-fight?</Description>
      <AddressString>RPG_RT.exe+8C4EC</AddressString>
      <Before>
        <Byte>FD</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
        <Byte>3C</Byte>
        <Byte>02</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>15</Byte>
      </Actual>
      <After>
        <Byte>33</Byte>
        <Byte>C0</Byte>
        <Byte>89</Byte>
        <Byte>45</Byte>
        <Byte>50</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols/>
</CheatTable>
